Welcome to the press page for Tower Alchemy! If you have any questions, need any additional information or would like anything provided in a different format, let us know at [email protected].
If you would prefer a zip file, download here. screenshots.
If you would prefer a zip file, download here. screenshots.
The game in a sentence
From meteor storms to holy water, combine towers to create powerful effects to take on diverse enemies from Djinn to Landsharks and War-balloons.
From meteor storms to holy water, combine towers to create powerful effects to take on diverse enemies from Djinn to Landsharks and War-balloons.
Developed By: Mischief and Mayhem Studios
Release Date: November 1st 2021 Platforms: Steam and Google Play Price: $6.99 on PC, Free with locked content on Mobile Availability: Digital Download Languages: English ESRB: E for everyone Press Contact: [email protected] Website: mischiefandmayhemstudio.com Social: Twitter, Youtube |
Description
Tower Alchemy expands and adds new dimensions to the classic tower defense game format. Tower Alchemy makes the player more active in their participation with the game. Instead of just upgrading towers in Tower Alchemy, the player combines towers to discover and create new towers, such as combining a fire and water tower to produce a steam tower (which slows enemies as they move through the steam making them easier targets for projectile launching towers). This approach allows us to engage players by encouraging them to experiment and discover creative tower combinations, from steam towers to towers that rain meteors from the sky. |
Mischief and Mayhem Studios
Mischief and Mayhem Studios was started by Alexander Goldberg in Summer of 2020. The studio was created to make small to medium independent games that strive to focus on engaging game loops for players on both mobile and PC platforms. Mischief and Mayhem Studios is a purely remote studio, eschewing a brownstone in favor of flexibility. Mischief and Mayhem Studios relies on a variety of reliable and consistent contractors to produce their games. Game Story The Dark Lord Parsmalum is attacking the city with his hordes and the city’s Master Alchemist is… indisposed. As the apprentice alchemist, the player must help defend the city! |
Tower Examples
Storm Tower
The Storm Tower ionizes and seeds the air, summoning a mighty storm. Active lightning bolts will descend from the sky, smiting clusters of enemies with the wrath of Mother Nature!
Air Tower
The Air Tower generates hurricane force winds, hurling most enemies away from the city walls in a 180 degree arc, before slamming them into the ground to inflict minor damage. Beware, some tougher (or heavier) enemies resist the force of the wind!
Fire Tower
The Fire Tower’s bellows send flame out into the surrounding area. Enemies moving by are prone to catching fire and taking damage over time before the flames can be put out. Be careful putting it too near a water tower, water puts out fire on enemies!
Enemy Examples
Djinn
Djinn are flying enemies with the ability to fly over walls, and resistance to fire damage, as well as air and telekinetic towers.
Fiend
Fiends are tougher mid-level enemies. A powerful hellish lord raised to fight in Parsmalum's army that cannot be lifted from the ground.
Land Shark
A foul creation of Parsmalum's shamans, binding a shark to the land. These are fast hunters who, while not super sturdy, are hard to hit.
Storm Tower
The Storm Tower ionizes and seeds the air, summoning a mighty storm. Active lightning bolts will descend from the sky, smiting clusters of enemies with the wrath of Mother Nature!
Air Tower
The Air Tower generates hurricane force winds, hurling most enemies away from the city walls in a 180 degree arc, before slamming them into the ground to inflict minor damage. Beware, some tougher (or heavier) enemies resist the force of the wind!
Fire Tower
The Fire Tower’s bellows send flame out into the surrounding area. Enemies moving by are prone to catching fire and taking damage over time before the flames can be put out. Be careful putting it too near a water tower, water puts out fire on enemies!
Enemy Examples
Djinn
Djinn are flying enemies with the ability to fly over walls, and resistance to fire damage, as well as air and telekinetic towers.
Fiend
Fiends are tougher mid-level enemies. A powerful hellish lord raised to fight in Parsmalum's army that cannot be lifted from the ground.
Land Shark
A foul creation of Parsmalum's shamans, binding a shark to the land. These are fast hunters who, while not super sturdy, are hard to hit.